In the world of gaming, money doesn't necessarily buy respect. 
Online  games designed to be played on Facebook, called "social games" in  industry jargon, have multiplied in the last few years, since the  world's largest social network introduced a Web platform for  friend-enhanced applications.

But even at a time when Zynga Game  Network, which makes the wildly popular "FarmVille," is valued higher  than software giant Electronic Arts, social games don't have much street  cred among hard-core gamers or industry veterans.
A clearer  picture of these dynamics emerged at last week's Game Developers  Conference in San Francisco, where CNN attended panels and interviewed  designers and programmers.
In the natural pecking order of  game-making, visionaries like Nintendo's Shigeru Miyamoto can attract  followers that hang on his every word. But at the opposite end, creators  of social games struggle to legitimize their work among their peers.
This  theme was pervasive enough to warrant its own panel at GDC. The  hour-plus discussion was titled "No Freaking Respect! Social Game  Developers Rant Back," and it attracted a large audience.
Scott  Jon Siegel, a lead designer for Playdom, Disney's social-game division,  spent his time onstage feeding many of the stereotypes. Something  changed two years ago that formed a storm cloud over the land of  Facebook games, he said.
"One game changed the entire games  industry," Siegel said, standing in front of a silhouette of a cartoon  farmer. "And this game is 'Farm Town.' "
"Farm Town" was a  precursor to the more popular "FarmVille" from Zynga. These games earn  revenue by encouraging players to click on advertisements, or through  micro-payments, in which players cough up real money in exchange for  virtual goods, such as barns or livestock. 
"This formula  instills bad habits," Siegel said. "You're doing 'making lots of money'  right. You're doing 'engaging lots of users' right," he said, addressing  developers. "You're not making good games."
Playdom introduced  two new Facebook games during GDC. The company plans to release "Deep  Realms" -- a story-driven, role-playing game set in a medieval town --  on March 21. 
About a week later, Playdom intends to debut a  puzzle game called "Gardens of Time." One part is a "hidden object"  scavenger hunt, and another is a new take on those popular games in  magazines or on bar machines that present two seemingly identical  pictures and ask people to spot the differences between them.
Eric  Todd, the game's creative director, said he put a lot of thought into  themes for his game's story, which involves members of an organization  tasked with protecting the flow of time. Before Playdom, Todd worked on  the complex computer game "Spore," in which players populate a new world  with creatures they create.
Mark Pincus, Zynga's CEO and  therefore the veritable king of social gaming, didn't attend his  company's GDC party or appear on any panels. Instead he dispatched chief  designer Brian Reynolds, who defended his company's work, saying that  Zynga's games -- most recently, "FarmVille" spinoffs such as  "FrontierVille" and "CityVille" -- help people keep in touch with  friends.
But that didn't stop other GDC attendees from  criticizing the social-games trend. Nintendo President Satoru Iwata, in  his keynote speech, commended competitors in the console arena but had no kind words for gaming on smartphones or social networks.
Even so, rival Konami, a major Japanese console game company, is moving quickly to add social networking features.  And two news media empires are making aggressive plays in the  social-game space. News Corp., which owns Fox, and DMGT, which owns  several big UK sites, recently created divisions for publishing Facebook  games.
Gaming has outpaced other categories in its successful  adoption of social networks, said Facebook founder Mark Zuckerberg  during an October announcement of his support for a venture capital fund  dedicated to social apps.
"The games and stuff that have  happened on this platform are just amazing. Zynga is a great example of  this," Zuckerberg said. "Five years out, I think the world is going to  look a lot more like Zynga."
For developers of social games, the challenge now is convincing skeptics that becoming Zynga is an honorable goal.
 
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